Crackdown
Crackdown has got to be the most enjoyable game I’ve ever played that I simply can’t love. Why can’t such a great game be enjoyable? Because it’s only 1/4 of a game.
As you play Crackdown, you get the feeling that tons of time was spent building the framework of the game. The fantastic level design. The unbelievably fun rooftop leaping abilities. The amazingly rewarding RPG elements. (Except driving because who wants to drive when you can leap tall buildings in a single bound? You ever see Superman drive?) But then, suddenly, you realize that there’s nothing more. That the game is just a longer version of the demo with almost nothing to add. It sort of gives the whole game a tech demo feel.
Well, after a week, the “campaign” (used loosely) is complete and a great many achievements have been gotten. I’ll still go back to grab a couple more achievements because the game-play is so great, but I can’t help but feel like if they had spent the time to truly craft a real game with a story line, varied mission types, and a more seamless co-op mode, this would have been a magnificent game.
Oh well, I’ll remember to watch out for Crackdown 2.
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