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	<title>Comments on: God of War II</title>
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	<link>http://www.enjoypatrickresponsibly.com/2007/03/29/god-of-war-ii/</link>
	<description>Patrick Bennett  has a  very  bad memory.</description>
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		<title>By: Enjoy Patrick Responsibly &#187; Blog Archive &#187; Killzone 2</title>
		<link>http://www.enjoypatrickresponsibly.com/2007/03/29/god-of-war-ii/comment-page-1/#comment-2296</link>
		<dc:creator>Enjoy Patrick Responsibly &#187; Blog Archive &#187; Killzone 2</dc:creator>
		<pubDate>Sun, 08 Mar 2009 14:09:26 +0000</pubDate>
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		<description>[...] build you up just to have a &#8220;finishing the fight&#8221; ending. We&#8217;ve seen it in God of War 2, Gears of War 2, and, of course, Halo 2 among others. But Killzone 2 is different. It&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] build you up just to have a &#8220;finishing the fight&#8221; ending. We&#8217;ve seen it in God of War 2, Gears of War 2, and, of course, Halo 2 among others. But Killzone 2 is different. It&#8217;s [...]</p>
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		<title>By: Enjoy Patrick Responsibly &#187; Blog Archive &#187; God of War III</title>
		<link>http://www.enjoypatrickresponsibly.com/2007/03/29/god-of-war-ii/comment-page-1/#comment-2250</link>
		<dc:creator>Enjoy Patrick Responsibly &#187; Blog Archive &#187; God of War III</dc:creator>
		<pubDate>Fri, 13 Feb 2009 18:20:39 +0000</pubDate>
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		<description>[...] I wasn&#8217;t 100% blown away by God of War II and Chains of Olympus left a little (I mean just a little) to be desired, but I&#8217;ll definitely [...]</description>
		<content:encoded><![CDATA[<p>[...] I wasn&#8217;t 100% blown away by God of War II and Chains of Olympus left a little (I mean just a little) to be desired, but I&#8217;ll definitely [...]</p>
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		<title>By: Enjoy Patrick Responsibly &#187; Blog Archive &#187; God of War: Chains of Olympus</title>
		<link>http://www.enjoypatrickresponsibly.com/2007/03/29/god-of-war-ii/comment-page-1/#comment-1711</link>
		<dc:creator>Enjoy Patrick Responsibly &#187; Blog Archive &#187; God of War: Chains of Olympus</dc:creator>
		<pubDate>Fri, 21 Mar 2008 19:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.enjoypatrickresponsibly.com/?p=189#comment-1711</guid>
		<description>[...]  A year ago, I was playing through God of War II on Playstation 2. Building on the already insanely great God of War, GoW II did everything right&#8230; unfortunately, that just didn&#8217;t seem like enough. With the 360 out and games looking and playing better than ever before, GoW just felt a little dated.Now, a year later, we&#8217;ve got God of War: Chains of Olympus on the PSP and guess what&#8230; it&#8217;s damn near portable gaming perfection&#8230; but somehow it just doesn&#8217;t seem like enough&#8230; again. Yes, the gameplay is tight. Yes the environments feel massive. And yes, the stakes seem high. But sometimes you got the feeling like the developers spent way more time on getting the game to look and play perfectly than they did on giving the player strong reasons to continue through the story.It&#8217;s funny, but I noticed it more when playing through the second time around when I realized that there were 2 female gods I was dealing with (3 if you count Athena&#8217;s cameo), not just 1 two-faced female god.Additionally, the admittedly cool piece at the end where you resign yourself to a life of war and suffering felt almost tacked on. Like the developers thought that they needed a big moment, but didn&#8217;t really know what they were going to do until the end&#8230; then went back into the story and sprinkled in the tiny bits of information that would lead up to this final moment.Again, I should remember that this game is literally portable gaming perfection. It made the PSP do things I never knew it could&#8230; like get me to pick it up again.  [...]</description>
		<content:encoded><![CDATA[<p>[...]  A year ago, I was playing through God of War II on Playstation 2. Building on the already insanely great God of War, GoW II did everything right&#8230; unfortunately, that just didn&#8217;t seem like enough. With the 360 out and games looking and playing better than ever before, GoW just felt a little dated.Now, a year later, we&#8217;ve got God of War: Chains of Olympus on the PSP and guess what&#8230; it&#8217;s damn near portable gaming perfection&#8230; but somehow it just doesn&#8217;t seem like enough&#8230; again. Yes, the gameplay is tight. Yes the environments feel massive. And yes, the stakes seem high. But sometimes you got the feeling like the developers spent way more time on getting the game to look and play perfectly than they did on giving the player strong reasons to continue through the story.It&#8217;s funny, but I noticed it more when playing through the second time around when I realized that there were 2 female gods I was dealing with (3 if you count Athena&#8217;s cameo), not just 1 two-faced female god.Additionally, the admittedly cool piece at the end where you resign yourself to a life of war and suffering felt almost tacked on. Like the developers thought that they needed a big moment, but didn&#8217;t really know what they were going to do until the end&#8230; then went back into the story and sprinkled in the tiny bits of information that would lead up to this final moment.Again, I should remember that this game is literally portable gaming perfection. It made the PSP do things I never knew it could&#8230; like get me to pick it up again.  [...]</p>
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