Resident Evil 5 — “That was for our fallen brothers”

From the moment this game was announced, it’s been hounded by controversy. Mostly around the question of whether it was racist. Other, smarter, people have written about this issue at length in many locations including the Wall Street Journal. The only thing I would add, as someone who has played every major Resident Evil game, is that this was a missed opportunity for Capcom to rethink the player’s relationship with the murderous hordes in these games.
In previous RE games, you’re the outsider going into some dangerous, foreign environment where you shoot your way through to truth and hopefully some justice. Resident Evil 5 is different. Sheva makes it different. She’s a playable character who knows and lives where the game mostly takes place. The people being gunned down are supposed to be her friends and neighbors. Or as she says at the end, her “brothers.” The only problem is that this is never explored. She never hesitates. She never shows any mixed feelings toward taking her “brothers” out with a well placed head-shot. We never see any sort of internal struggle.
Capcom could have thrown the player for a loop by questioning why they’re murdering all these villagers obviously under some evil influence. In fact, the only time something like this comes up is when we encounter long-time RE mainstay Jill Valentine who has also become evil under some kind of malignant influence… But we plead with her, refrain from shooting her, then free her from her mental bonds. Why only her and not Sheva’s “brothers.” (I’m not going to go so far as saying it’s because she’s white and all the other people are black, but damn, Capcom doesn’t make it easy.)
Anyway, I’m calling bullshit. Capcom could have done so much more with this concept. Instead they delivered a typical, poorly cobbled together story many RE fans might consider sacrilegious.
All that said… The game is gorgeous. Especially the beginning part in the villages. Just beautiful.
I should remember to continue expecting more from the stories in games these days.
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